Galrauch must make a leadership test at the beginning of each turn that determines if he fights as normal, does nothing, or is controlled by the other player as his former spirit temporarily regains control. Targets must pass a toughness test or succumb to uncontrollable mutation resulting in removal with no saves. Once per battle he can use Breath of Change instead of the normal breath attacks. He’s a level 4 sorcerer with lore of change and the greater daemon’s daemonic gifts. Rules wise Galrauch is a Dragon with beefed up initiative and leadership, with all the abilities of a Lord of Change. His head split in two and his skin flowed like water. The dragon consumed a Lord of Change after it slew his rider, and was warped by its foul energies. Galrauch was the mount of the High Elf dragon prince Learfin. The magic items he comes with grant a 1+ armor saving throw (never reduced to less than 3+), the ability to double his attacks for one close combat phase (but rolls of one will strike himself or friendly models), a re-roll on break tests for friendly units within 6″, he causes terror in enemy units, and finally, a 3+ ward save. His stat line is similar to a Lord of Chaos but with improved weapon and ballistic skill, an extra wound, one less point of initiative, and plus one leadership. He rides a Demonic Mount that has an additional attack and an additional point of leadership. Source: Warhammer Armies: Hordes of Chaos 6th EditionĪrchaon comes in at a whopping 855 points.
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